• Frábær kennslubók fyrir foreldra sem vilja kenna börnunun sínum skák. Farið í öll grunnatriði skáklistarinnar. Þægilega uppsett 224 bls bók.
  • ‘I as though traced the evolution of chess thought and repeated its basic steps in my own development … convinced that any player with high ambition should follow such a path’ ~ Vassily Smyslov, 125 Selected Games (1983) This book takes the reader on a journey from early 19th century developments in the game up to the present-day. It takes in the revolutionary Wilhelm Steinitz’s early summation and establishment of a firm positional basis for chess and the considerable contributions made by all of the subsequent world champions and certain other great players, including the contemporary computer phenomenon, AlphaZero.
  • GM Sam Shankland er mættur aftur. Búin að vinna nokkur mót og er að brillera á Heimsbikarmótinu sem er í fullu fjöri um þessar mundir. Þjálfunaraðferðir hans og sýn á skák er eitthvað sem metnaðarfullir skákmenn ættu að tileinka sér. Pawn play is a fundamental aspect of chess strategy, yet often neglected in chess literature. In this, his second book on pawn play, Super-GM Sam Shankland sheds light on the vital topic of Passed Pawns.
  • Á útsölu!
  • Á útsölu!
    Nýtt inn! Vertu öðruvísi og hugmyndaríkur við skákborðið. Komdu andstæðingum þínum á óvart. This book is written with the intention to introduce the reader to the creative chess ideas of Michael Basman. He gave up more intense regular tournament chess around the turn of the millennium, to concentrate his energy on the development of school chess. And that is what he is mainly known for in recent times, as the motor who made the UK Chess Challenge blossom. Nowadays the yearly nation-wide school competition still attracts around 40,000 children, and that is not even the record. […]
  • Unbeatable!

    5.500 kr.
  • There are two parts to this book. The first 17 chapters elaborate on the most important motifs in practical chess. The remaining 8 chapters showcase the art of attack and defense. Certain motifs feel like they belong together and the order of the chapters in which they are discussed reflects that. All 25 chapters of this book begin with an introduction which is always designed to clearly illustrate the motif or theme at hand. Most but not all of the games here are classics. All the introductions are followed by training puzzles in order to reinforce pattern recognition and learning for what has been discussed beforehand.


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